using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000054 RID: 84 [Token(Token = "0x2000054")] public class RewardBobAndRotate : MonoBehaviour { // Token: 0x06000266 RID: 614 RVA: 0x0000CF88 File Offset: 0x0000B188 [Token(Token = "0x6000266")] [Address(RVA = "0x133A510", Offset = "0x1339310", VA = "0x18133A510")] private void Start() { float realtimeSinceStartup = Time.realtimeSinceStartup; this.JODPOANPJNK = realtimeSinceStartup; Transform transform = base.gameObject.transform; Vector3 vector; float z = vector.z; this.LCBBLKJGBDH.z = z; Transform transform2 = base.gameObject.transform; } // Token: 0x06000267 RID: 615 RVA: 0x0000CFD8 File Offset: 0x0000B1D8 [Token(Token = "0x6000267")] [Address(RVA = "0x133A5B0", Offset = "0x13393B0", VA = "0x18133A5B0")] private void Update() { float num = Time.realtimeSinceStartup; Transform transform = base.gameObject.transform; float z = this.LCBBLKJGBDH.z; float num2 = num * 6.2831855f; Vector3 vector; float z2 = vector.z; if (this.bShouldSpin) { num2 = num; num = num2; float num3 = num * 360f; if (!this.bClockwise) { } Transform transform2 = base.gameObject.transform; Quaternion pmkclcnfopd = this.PMKCLCNFOPD; num2 = num3; int num4 = 0; Quaternion quaternion = Quaternion.Euler(num2, (float)num4, num2); } } // Token: 0x06000268 RID: 616 RVA: 0x0000D06C File Offset: 0x0000B26C [Token(Token = "0x6000268")] [Address(RVA = "0x133A840", Offset = "0x1339640", VA = "0x18133A840")] public RewardBobAndRotate() { } // Token: 0x040001FB RID: 507 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001FB")] public float bobDistance_m = 0.03f; // Token: 0x040001FC RID: 508 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40001FC")] public float bobDuration_s = 3f; // Token: 0x040001FD RID: 509 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001FD")] public bool bShouldSpin = true; // Token: 0x040001FE RID: 510 [FieldOffset(Offset = "0x21")] [Token(Token = "0x40001FE")] public bool bClockwise; // Token: 0x040001FF RID: 511 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40001FF")] public float spinDuration_s = 5f; // Token: 0x04000200 RID: 512 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000200")] private float JODPOANPJNK; // Token: 0x04000201 RID: 513 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000201")] private Vector3 LCBBLKJGBDH; // Token: 0x04000202 RID: 514 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000202")] private Quaternion PMKCLCNFOPD; }