using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019A RID: 410 [Token(Token = "0x200019A")] [Serializable] public class ScenePresenceSettings : KCIGBIPBBBJ { // Token: 0x06000D00 RID: 3328 RVA: 0x00038F7C File Offset: 0x0003717C [Token(Token = "0x6000D00")] [Address(RVA = "0xA41C60", Offset = "0xA40A60", VA = "0x180A41C60", Slot = "8")] public void DFGGGKEBGHP() { Player k__BackingField = Player.k__BackingField; string text = this.richPresenceString; k__BackingField.AddRichPresence(text, this, -1); Player k__BackingField2 = Player.k__BackingField; string text2 = this.localPlayerStatus; k__BackingField2.AddLocalPlayerStatus(text2, this, -1); } // Token: 0x06000D01 RID: 3329 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D01")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D02 RID: 3330 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D02")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D03 RID: 3331 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D03")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D04 RID: 3332 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D04")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D05 RID: 3333 RVA: 0x00038FC0 File Offset: 0x000371C0 [Token(Token = "0x6000D05")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ScenePresenceSettings() { int num = 0; this.IHGCLBJNCCH(num); } // Token: 0x04000A35 RID: 2613 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000A35")] [SerializeField] private string richPresenceString; // Token: 0x04000A36 RID: 2614 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A36")] [SerializeField] private string localPlayerStatus; }