using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CC RID: 204 [Token(Token = "0x20000CC")] public class SoccerGarageDoor : MonoBehaviour { // Token: 0x170000C7 RID: 199 // (get) Token: 0x0600053C RID: 1340 RVA: 0x0001B9F0 File Offset: 0x00019BF0 // (set) Token: 0x0600053D RID: 1341 RVA: 0x0001BA18 File Offset: 0x00019C18 [Token(Token = "0x170000C7")] public bool JBCMOCEPBDJ { [Token(Token = "0x600053C")] [Address(RVA = "0x79DA40", Offset = "0x79C840", VA = "0x18079DA40")] get { return !this.visualRoot.gameObject.activeSelf; } [Token(Token = "0x600053D")] [Address(RVA = "0x79DA80", Offset = "0x79C880", VA = "0x18079DA80")] set { Transform transform = this.visualRoot; int num = 0; if (transform != num) { this.visualRoot.gameObject.SetActive(value); } } } // Token: 0x0600053E RID: 1342 RVA: 0x0001BA50 File Offset: 0x00019C50 [Token(Token = "0x600053E")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SoccerGarageDoor() { } // Token: 0x04000461 RID: 1121 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000461")] [SerializeField] private Transform visualRoot; }