using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003CF RID: 975 [Token(Token = "0x20003CF")] public class StampRarityController : RarityController { // Token: 0x06001EDB RID: 7899 RVA: 0x0007F51C File Offset: 0x0007D71C [Token(Token = "0x6001EDB")] [Address(RVA = "0x1658920", Offset = "0x1657720", VA = "0x181658920", Slot = "4")] public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP) { int num = 0; int num2 = 0; ulong num3; num3 += num3; GameObject[] array = this.stamps; if (num2 < array.Length) { if (PJPJNEFMBBP == PGCHMNKBEFJ.None) { } bool flag = PJPJNEFMBBP == PGCHMNKBEFJ.Legendary; array[num].SetActive(flag); GameObject[] array2 = this.stamps; num++; } } // Token: 0x06001EDC RID: 7900 RVA: 0x0007F578 File Offset: 0x0007D778 [Token(Token = "0x6001EDC")] [Address(RVA = "0x16589E0", Offset = "0x16577E0", VA = "0x1816589E0")] public StampRarityController() { GameObject[] array = new GameObject[0]; this.stamps = array; base..ctor(); } // Token: 0x04001769 RID: 5993 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001769")] [SerializeField] private GameObject[] stamps; }