using System; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016B0 RID: 5808 [Token(Token = "0x20016B0")] [AttributeUsage(AttributeTargets.Struct)] internal class CallbackIdentityAttribute : Attribute { // Token: 0x170016CA RID: 5834 // (get) Token: 0x060086E9 RID: 34537 RVA: 0x001CC2D4 File Offset: 0x001CA4D4 // (set) Token: 0x060086EA RID: 34538 RVA: 0x001CC2E8 File Offset: 0x001CA4E8 [Token(Token = "0x170016CA")] public int Identity { [Token(Token = "0x60086E9")] [Address(RVA = "0x3FA560", Offset = "0x3F9360", VA = "0x1803FA560")] get; [Token(Token = "0x60086EA")] [Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")] set; } // Token: 0x060086EB RID: 34539 RVA: 0x001CC2FC File Offset: 0x001CA4FC [Token(Token = "0x60086EB")] [Address(RVA = "0x4D83A0", Offset = "0x4D71A0", VA = "0x1804D83A0")] public CallbackIdentityAttribute(int callbackNum) { this.Identity = callbackNum; } } }