using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001786 RID: 6022 [Token(Token = "0x2001786")] [CallbackIdentity(113)] [StructLayout(0, Pack = 8, Size = 16)] public struct ClientGameServerDeny_t { // Token: 0x04005C1D RID: 23581 [Token(Token = "0x4005C1D")] public const int k_iCallback = 113; // Token: 0x04005C1E RID: 23582 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005C1E")] public uint m_uAppID; // Token: 0x04005C1F RID: 23583 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005C1F")] public uint m_unGameServerIP; // Token: 0x04005C20 RID: 23584 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005C20")] public ushort m_usGameServerPort; // Token: 0x04005C21 RID: 23585 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA")] [Token(Token = "0x4005C21")] public ushort m_bSecure; // Token: 0x04005C22 RID: 23586 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4005C22")] public uint m_uReason; } }