using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001737 RID: 5943 [Token(Token = "0x2001737")] [CallbackIdentity(5215)] [StructLayout(0, Pack = 8, Size = 16)] public struct EndGameResultCallback_t { // Token: 0x04005B0C RID: 23308 [Token(Token = "0x4005B0C")] public const int k_iCallback = 5215; // Token: 0x04005B0D RID: 23309 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005B0D")] public EResult m_eResult; // Token: 0x04005B0E RID: 23310 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005B0E")] public ulong ullUniqueGameID; } }