using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016EE RID: 5870 [Token(Token = "0x20016EE")] [CallbackIdentity(340)] [StructLayout(0, Pack = 1, Size = 18)] public struct GameConnectedChatLeave_t { // Token: 0x040059DD RID: 23005 [Token(Token = "0x40059DD")] public const int k_iCallback = 340; // Token: 0x040059DE RID: 23006 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40059DE")] public CSteamID m_steamIDClanChat; // Token: 0x040059DF RID: 23007 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40059DF")] public CSteamID m_steamIDUser; // Token: 0x040059E0 RID: 23008 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40059E0")] public bool m_bKicked; // Token: 0x040059E1 RID: 23009 [global::Cpp2IlInjected.FieldOffset(Offset = "0x11")] [Token(Token = "0x40059E1")] public bool m_bDropped; } }