using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016E5 RID: 5861 [Token(Token = "0x20016E5")] [CallbackIdentity(331)] [StructLayout(0, Pack = 8, Size = 1)] public struct GameOverlayActivated_t { // Token: 0x040059BF RID: 22975 [Token(Token = "0x40059BF")] public const int k_iCallback = 331; // Token: 0x040059C0 RID: 22976 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40059C0")] public byte m_bActive; } }