using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016E6 RID: 5862 [Token(Token = "0x20016E6")] [CallbackIdentity(332)] [StructLayout(0, Pack = 8, Size = 128)] public struct GameServerChangeRequested_t { // Token: 0x040059C1 RID: 22977 [Token(Token = "0x40059C1")] public const int k_iCallback = 332; // Token: 0x040059C2 RID: 22978 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40059C2")] public string m_rgchServer; // Token: 0x040059C3 RID: 22979 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40059C3")] public string m_rgchPassword; } }