using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001750 RID: 5968 [Token(Token = "0x2001750")] [CallbackIdentity(1201)] [StructLayout(0, Pack = 4, Size = 20)] public struct SocketStatusCallback_t { // Token: 0x04005B3A RID: 23354 [Token(Token = "0x4005B3A")] public const int k_iCallback = 1201; // Token: 0x04005B3B RID: 23355 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005B3B")] public SNetSocket_t m_hSocket; // Token: 0x04005B3C RID: 23356 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005B3C")] public SNetListenSocket_t m_hListenSocket; // Token: 0x04005B3D RID: 23357 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005B3D")] public CSteamID m_steamIDRemote; // Token: 0x04005B3E RID: 23358 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005B3E")] public int m_eSNetSocketState; } }