using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001736 RID: 5942 [Token(Token = "0x2001736")] [CallbackIdentity(5214)] [StructLayout(0, Pack = 8, Size = 24)] public struct SubmitPlayerResultResultCallback_t { // Token: 0x04005B08 RID: 23304 [Token(Token = "0x4005B08")] public const int k_iCallback = 5214; // Token: 0x04005B09 RID: 23305 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005B09")] public EResult m_eResult; // Token: 0x04005B0A RID: 23306 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005B0A")] public ulong ullUniqueGameID; // Token: 0x04005B0B RID: 23307 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005B0B")] public CSteamID steamIDPlayer; } }