using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001793 RID: 6035 [Token(Token = "0x2001793")] [CallbackIdentity(1103)] [StructLayout(0, Pack = 8, Size = 152)] public struct UserAchievementStored_t { // Token: 0x04005C4D RID: 23629 [Token(Token = "0x4005C4D")] public const int k_iCallback = 1103; // Token: 0x04005C4E RID: 23630 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005C4E")] public ulong m_nGameID; // Token: 0x04005C4F RID: 23631 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005C4F")] public bool m_bGroupAchievement; // Token: 0x04005C50 RID: 23632 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005C50")] public string m_rgchAchievementName; // Token: 0x04005C51 RID: 23633 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4005C51")] public uint m_nCurProgress; // Token: 0x04005C52 RID: 23634 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4005C52")] public uint m_nMaxProgress; } }