using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200074A RID: 1866 [Token(Token = "0x200074A")] public class StereoPanorama : MonoBehaviour { // Token: 0x06003609 RID: 13833 RVA: 0x000DF530 File Offset: 0x000DD730 [Token(Token = "0x6003609")] [Address(RVA = "0x1AA28E0", Offset = "0x1AA16E0", VA = "0x181AA28E0")] private void Start() { GameObject gameObject = base.gameObject; this.mappingSphere = gameObject; } // Token: 0x0600360A RID: 13834 RVA: 0x000DF54C File Offset: 0x000DD74C [Token(Token = "0x600360A")] [Address(RVA = "0x1AA2900", Offset = "0x1AA1700", VA = "0x181AA2900")] private void Update() { Transform transform = this.mappingSphere.transform; Transform transform2 = this.eyeCamera.transform; Vector3 vector; float z = vector.z; } // Token: 0x0600360B RID: 13835 RVA: 0x000DF580 File Offset: 0x000DD780 [Token(Token = "0x600360B")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public StereoPanorama() { } // Token: 0x04002CF3 RID: 11507 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CF3")] public GameObject mappingSphere; // Token: 0x04002CF4 RID: 11508 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CF4")] public GameObject eyeCamera; }