using System; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; // Token: 0x02000632 RID: 1586 [Token(Token = "0x2000632")] [DisallowMultipleComponent] public class SynchronizedFieldHandler : MonoBehaviourPun { // Token: 0x06002E2B RID: 11819 RVA: 0x000BE10C File Offset: 0x000BC30C [Token(Token = "0x6002E2B")] [Address(RVA = "0x981D70", Offset = "0x980B70", VA = "0x180981D70")] private void LateUpdate() { PUNNetworkManager.ELLAOHFLFJE.FMABBNKIDFF(); PUNNetworkManager.ELLAOHFLFJE.BOCECADECHN(); } // Token: 0x06002E2C RID: 11820 RVA: 0x000BE134 File Offset: 0x000BC334 [Token(Token = "0x6002E2C")] [Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")] public SynchronizedFieldHandler() { } }