using System; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x0200074E RID: 1870 [Token(Token = "0x200074E")] public class AudioSyncWithVRCapture : MonoBehaviour { // Token: 0x0600361C RID: 13852 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600361C")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600361D RID: 13853 RVA: 0x000DFD6C File Offset: 0x000DDF6C [Token(Token = "0x600361D")] [Address(RVA = "0x838EB0", Offset = "0x837CB0", VA = "0x180838EB0")] private void LateUpdate() { if (this.triggerAudio) { base.GetComponent().Play(); } this.triggerAudio = false; } // Token: 0x0600361E RID: 13854 RVA: 0x000DFD9C File Offset: 0x000DDF9C [Token(Token = "0x600361E")] [Address(RVA = "0x7DDAC0", Offset = "0x7DC8C0", VA = "0x1807DDAC0")] public AudioSyncWithVRCapture() { } // Token: 0x04002D00 RID: 11520 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D00")] public bool triggerAudio = true; } }