using System; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x02000755 RID: 1877 [Token(Token = "0x2000755")] [RequireComponent(typeof(VRCapture))] public class VRCompositor : MonoBehaviour { // Token: 0x0600363B RID: 13883 RVA: 0x000E0838 File Offset: 0x000DEA38 [Token(Token = "0x600363B")] [Address(RVA = "0x1560990", Offset = "0x155F790", VA = "0x181560990")] private void Awake() { Camera component = base.gameObject.GetComponent(); Camera[] array = this.cameraLayers; int num = 0; this.PLGAGEFDFLM = component; if (num < array.Length) { array[num].fieldOfView = 100f; this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading; Camera[] array2 = this.cameraLayers; num++; } } // Token: 0x0600363C RID: 13884 RVA: 0x000E08A0 File Offset: 0x000DEAA0 [Token(Token = "0x600363C")] [Address(RVA = "0x1560AA0", Offset = "0x155F8A0", VA = "0x181560AA0")] private void Update() { RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture; Camera[] array = this.cameraLayers; int num = 0; this.IFPIIIGBLPL = targetTexture; if (num < array.Length) { Camera camera = array[num]; RenderTexture ifpiiigblpl = this.IFPIIIGBLPL; camera.targetTexture = ifpiiigblpl; this.cameraLayers[num].Render(); Camera[] array2 = this.cameraLayers; num++; } } // Token: 0x0600363D RID: 13885 RVA: 0x000E0910 File Offset: 0x000DEB10 [Token(Token = "0x600363D")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public VRCompositor() { } // Token: 0x04002D21 RID: 11553 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D21")] private RenderTexture IFPIIIGBLPL; // Token: 0x04002D22 RID: 11554 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D22")] private Camera PLGAGEFDFLM; // Token: 0x04002D23 RID: 11555 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D23")] public Camera[] cameraLayers; } }