using System; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200072E RID: 1838 [Token(Token = "0x200072E")] public class VoteNextSubroomButton : MonoBehaviour { // Token: 0x170008D8 RID: 2264 // (get) Token: 0x06003573 RID: 13683 RVA: 0x000DCB2C File Offset: 0x000DAD2C // (set) Token: 0x06003574 RID: 13684 RVA: 0x000DCB40 File Offset: 0x000DAD40 [Token(Token = "0x170008D8")] public string HILHLEODPNN { [Token(Token = "0x6003573")] [Address(RVA = "0x3F63E0", Offset = "0x3F51E0", VA = "0x1803F63E0")] get; [Token(Token = "0x6003574")] [Address(RVA = "0x409C60", Offset = "0x408A60", VA = "0x180409C60")] private set; } // Token: 0x06003575 RID: 13685 RVA: 0x000DCB54 File Offset: 0x000DAD54 [Token(Token = "0x6003575")] [Address(RVA = "0x1564E60", Offset = "0x1563C60", VA = "0x181564E60")] public void UpdateVoteCount() { string text = this.k__BackingField; Text text2 = this.sceneNameText; string text3 = this.k__BackingField; int num; if (num > 0) { string text4 = string.Format(" ({0})", num); } string empty = string.Empty; string text5 = string.Format("{0}{1}", text3, empty); bool isCompleted = ((IAsyncResult)text2).IsCompleted; } // Token: 0x06003576 RID: 13686 RVA: 0x000DCBAC File Offset: 0x000DADAC [Token(Token = "0x6003576")] [Address(RVA = "0x1564E30", Offset = "0x1563C30", VA = "0x181564E30")] public void SetSceneName(string PCBCJKHMBGL) { this.k__BackingField = PCBCJKHMBGL; bool isCompleted = ((IAsyncResult)this.sceneNameText).IsCompleted; } // Token: 0x06003577 RID: 13687 RVA: 0x000DCBD4 File Offset: 0x000DADD4 [Token(Token = "0x6003577")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public VoteNextSubroomButton() { } // Token: 0x04002C48 RID: 11336 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C48")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Children, false, false, false)] public RadioButton3D RadioButton; // Token: 0x04002C49 RID: 11337 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C49")] [SerializeField] private Text sceneNameText; }