using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004CC RID: 1228 [Token(Token = "0x20004CC")] [CreateAssetMenu] [Serializable] public class WhiteboardPenPalette : ScriptableObject { // Token: 0x06002484 RID: 9348 RVA: 0x00093A68 File Offset: 0x00091C68 [Token(Token = "0x6002484")] [Address(RVA = "0x156D950", Offset = "0x156C750", VA = "0x18156D950")] public WhiteboardPenPalette() { List list = new List(); this.colors = list; base..ctor(); } // Token: 0x04001BE4 RID: 7140 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BE4")] public List colors; // Token: 0x020004CD RID: 1229 [Token(Token = "0x20004CD")] [Serializable] public struct PenColors { // Token: 0x04001BE5 RID: 7141 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4001BE5")] public string name; // Token: 0x04001BE6 RID: 7142 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4001BE6")] public Color penColor; } }