using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000012")] public static class AstarMath { // Token: 0x06000234 RID: 564 RVA: 0x00003194 File Offset: 0x00001394 [Token(Token = "0x60001DB")] [Address(RVA = "0x254D320", Offset = "0x254C120", VA = "0x18254D320")] public static float MapTo(float startMin, float startMax, float targetMin, float targetMax, float value) { return 0f; } // Token: 0x06000235 RID: 565 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001DC")] [Address(RVA = "0x254CF50", Offset = "0x254BD50", VA = "0x18254CF50")] public static string FormatBytesBinary(int bytes) { return null; } // Token: 0x06000236 RID: 566 RVA: 0x000031AC File Offset: 0x000013AC [Token(Token = "0x60001DD")] [Address(RVA = "0x254CF40", Offset = "0x254BD40", VA = "0x18254CF40")] private static int Bit(int a, int b) { return 0; } // Token: 0x06000237 RID: 567 RVA: 0x000031C4 File Offset: 0x000013C4 [Token(Token = "0x60001DE")] [Address(RVA = "0x254D280", Offset = "0x254C080", VA = "0x18254D280")] public static Color IntToColor(int i, float a) { return default(Color); } // Token: 0x06000238 RID: 568 RVA: 0x000031DC File Offset: 0x000013DC [Token(Token = "0x60001DF")] [Address(RVA = "0x254D0D0", Offset = "0x254BED0", VA = "0x18254D0D0")] public static Color HSVToRGB(float h, float s, float v) { return default(Color); } } }