using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x02000065 RID: 101 [Token(Token = "0x200003E")] public interface IRaycastableGraph { // Token: 0x0600044B RID: 1099 [Token(Token = "0x60003BA")] [Address(Slot = "0")] bool Linecast(Vector3 start, Vector3 end); // Token: 0x0600044C RID: 1100 [Token(Token = "0x60003BB")] [Address(Slot = "1")] bool Linecast(Vector3 start, Vector3 end, GraphNode hint); // Token: 0x0600044D RID: 1101 [Token(Token = "0x60003BC")] [Address(Slot = "2")] bool Linecast(Vector3 start, Vector3 end, GraphNode hint, out GraphHitInfo hit); // Token: 0x0600044E RID: 1102 [Token(Token = "0x60003BD")] [Address(Slot = "3")] bool Linecast(Vector3 start, Vector3 end, GraphNode hint, out GraphHitInfo hit, List trace); } }