using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.Util { // Token: 0x02000135 RID: 309 [Token(Token = "0x20000C0")] public static class MovementUtilities { // Token: 0x06000A12 RID: 2578 RVA: 0x0000644C File Offset: 0x0000464C [Token(Token = "0x60008A7")] [Address(RVA = "0x2491F50", Offset = "0x2490D50", VA = "0x182491F50")] public static Vector2 ClampVelocity(Vector2 velocity, float maxSpeed, float slowdownFactor, bool slowWhenNotFacingTarget, Vector2 forward) { return default(Vector2); } // Token: 0x06000A13 RID: 2579 RVA: 0x00006464 File Offset: 0x00004664 [Token(Token = "0x60008A8")] [Address(RVA = "0x2491770", Offset = "0x2490570", VA = "0x182491770")] public static Vector2 CalculateAccelerationToReachPoint(Vector2 deltaPosition, Vector2 targetVelocity, Vector2 currentVelocity, float forwardsAcceleration, float rotationSpeed, float maxSpeed, Vector2 forwardsVector) { return default(Vector2); } } }