using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.Voxels { // Token: 0x020000FF RID: 255 [Token(Token = "0x200009A")] public class VoxelContourSet { // Token: 0x06000859 RID: 2137 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000711")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public VoxelContourSet() { } // Token: 0x040005C3 RID: 1475 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000425")] public List conts; // Token: 0x040005C4 RID: 1476 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000426")] public Bounds bounds; } }