using System; using Cpp2IlInjected; namespace Backtrace.Unity.Common { // Token: 0x0200004E RID: 78 [Token(Token = "0x2000039")] internal static class SystemHelper { // Token: 0x06000237 RID: 567 [Token(Token = "0x60001DE")] [Address(RVA = "0x241A2E0", Offset = "0x24190E0", VA = "0x18241A2E0")] internal static extern uint GetCurrentThreadId(); // Token: 0x06000238 RID: 568 [Token(Token = "0x60001DF")] [Address(RVA = "0x241A550", Offset = "0x2419350", VA = "0x18241A550")] internal static extern IntPtr LoadLibrary(string lpFileName); // Token: 0x06000239 RID: 569 RVA: 0x000028C4 File Offset: 0x00000AC4 [Token(Token = "0x60001E0")] [Address(RVA = "0x241A460", Offset = "0x2419260", VA = "0x18241A460")] internal static bool IsLibraryAvailable(string libraryName) { return default(bool); } // Token: 0x0600023A RID: 570 RVA: 0x000028DC File Offset: 0x00000ADC [Token(Token = "0x60001E1")] [Address(RVA = "0x241A350", Offset = "0x2419150", VA = "0x18241A350")] internal static bool IsLibraryAvailable(string[] libraries) { return default(bool); } // Token: 0x0600023B RID: 571 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001E2")] [Address(RVA = "0x241A600", Offset = "0x2419400", VA = "0x18241A600")] internal static string Name() { return null; } // Token: 0x0600023C RID: 572 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001E3")] [Address(RVA = "0x241A290", Offset = "0x2419090", VA = "0x18241A290")] internal static string CpuArchitecture() { return null; } } }