using System; using Cpp2IlInjected; using UnityEngine.Networking; namespace Backtrace.Unity.Model { // Token: 0x02000029 RID: 41 [Token(Token = "0x200001B")] public class BacktraceSelfSSLCertificateHandler : CertificateHandler { // Token: 0x0600013D RID: 317 RVA: 0x00002594 File Offset: 0x00000794 [Token(Token = "0x6000102")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")] protected override bool ValidateCertificate(byte[] certificateData) { return default(bool); } // Token: 0x0600013E RID: 318 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000103")] [Address(RVA = "0x2414450", Offset = "0x2413250", VA = "0x182414450")] public BacktraceSelfSSLCertificateHandler() { } // Token: 0x0400011D RID: 285 [Token(Token = "0x40000DB")] private static readonly string PUB_KEY; } }