using System; using System.Collections; using Backtrace.Unity.Interfaces; using Cpp2IlInjected; namespace Backtrace.Unity.Model { // Token: 0x02000031 RID: 49 [Token(Token = "0x2000022")] internal class NativeCrashUploader { // Token: 0x0600016F RID: 367 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000130")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] public void SetBacktraceApi(IBacktraceApi backtraceApi) { } // Token: 0x06000170 RID: 368 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x6000131")] [Address(RVA = "0x2419970", Offset = "0x2418770", VA = "0x182419970")] public IEnumerator SendUnhandledGameCrashesOnGameStartup() { return null; } // Token: 0x06000171 RID: 369 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000132")] [Address(RVA = "0x24199D0", Offset = "0x24187D0", VA = "0x1824199D0")] public NativeCrashUploader() { } // Token: 0x0400013F RID: 319 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000FA")] private IBacktraceApi _backtraceApi; // Token: 0x04000140 RID: 320 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000FB")] internal string nativeCrashesDir; } }