using System; using Cpp2IlInjected; namespace EasyAntiCheat.Client { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] public enum LoadResult { // Token: 0x04000018 RID: 24 [Token(Token = "0x4000018")] InitSuccess, // Token: 0x04000019 RID: 25 [Token(Token = "0x4000019")] LauncherInvalidParameter, // Token: 0x0400001A RID: 26 [Token(Token = "0x400001A")] LauncherDNSError, // Token: 0x0400001B RID: 27 [Token(Token = "0x400001B")] LauncherNetworkError, // Token: 0x0400001C RID: 28 [Token(Token = "0x400001C")] LauncherFailure, // Token: 0x0400001D RID: 29 [Token(Token = "0x400001D")] LauncherInstallError, // Token: 0x0400001E RID: 30 [Token(Token = "0x400001E")] LauncherSuccessUnderWine, // Token: 0x0400001F RID: 31 [Token(Token = "0x400001F")] InitCancelRequested, // Token: 0x04000020 RID: 32 [Token(Token = "0x4000020")] GameClientConnected, // Token: 0x04000021 RID: 33 [Token(Token = "0x4000021")] GameClientDisconnected, // Token: 0x04000022 RID: 34 [Token(Token = "0x4000022")] GameClientAuthenticated, // Token: 0x04000023 RID: 35 [Token(Token = "0x4000023")] GameClientIntegrityViolation } }