using System; using Cpp2IlInjected; // Token: 0x020002D1 RID: 721 [Token(Token = "0x20002D1")] public enum NCMLONAEHMD { // Token: 0x04000BEF RID: 3055 [Token(Token = "0x4000BEF")] None, // Token: 0x04000BF0 RID: 3056 [Token(Token = "0x4000BF0")] Loading = 100, // Token: 0x04000BF1 RID: 3057 [Token(Token = "0x4000BF1")] NotSupported = 200, // Token: 0x04000BF2 RID: 3058 [Token(Token = "0x4000BF2")] InvalidArg = 300, // Token: 0x04000BF3 RID: 3059 [Token(Token = "0x4000BF3")] InvalidModel, // Token: 0x04000BF4 RID: 3060 [Token(Token = "0x4000BF4")] NoShapes, // Token: 0x04000BF5 RID: 3061 [Token(Token = "0x4000BF5")] MultipleShapes, // Token: 0x04000BF6 RID: 3062 [Token(Token = "0x4000BF6")] TooManyVertices, // Token: 0x04000BF7 RID: 3063 [Token(Token = "0x4000BF7")] MultipleTextures, // Token: 0x04000BF8 RID: 3064 [Token(Token = "0x4000BF8")] BufferTooSmall, // Token: 0x04000BF9 RID: 3065 [Token(Token = "0x4000BF9")] NotEnoughNormals, // Token: 0x04000BFA RID: 3066 [Token(Token = "0x4000BFA")] NotEnoughTexCoords, // Token: 0x04000BFB RID: 3067 [Token(Token = "0x4000BFB")] InvalidTexture = 400 }