using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000024 RID: 36 [Token(Token = "0x2000024")] public enum ConnectionProtocol : byte { // Token: 0x04000114 RID: 276 [Token(Token = "0x4000114")] Udp, // Token: 0x04000115 RID: 277 [Token(Token = "0x4000115")] Tcp, // Token: 0x04000116 RID: 278 [Token(Token = "0x4000116")] WebSocket = 4, // Token: 0x04000117 RID: 279 [Token(Token = "0x4000117")] WebSocketSecure } }