using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] public enum DebugLevel : byte { // Token: 0x04000119 RID: 281 [Token(Token = "0x4000119")] OFF, // Token: 0x0400011A RID: 282 [Token(Token = "0x400011A")] ERROR, // Token: 0x0400011B RID: 283 [Token(Token = "0x400011B")] WARNING, // Token: 0x0400011C RID: 284 [Token(Token = "0x400011C")] INFO, // Token: 0x0400011D RID: 285 [Token(Token = "0x400011D")] ALL = 5 } }