using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000035 RID: 53 [Token(Token = "0x2000035")] public enum DeliveryMode { // Token: 0x040001C8 RID: 456 [Token(Token = "0x40001C8")] Unreliable, // Token: 0x040001C9 RID: 457 [Token(Token = "0x40001C9")] Reliable, // Token: 0x040001CA RID: 458 [Token(Token = "0x40001CA")] UnreliableUnsequenced, // Token: 0x040001CB RID: 459 [Token(Token = "0x40001CB")] ReliableUnsequenced } }