using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] internal static class PhotonCodes { // Token: 0x040000C4 RID: 196 [Token(Token = "0x40000C4")] internal static byte ClientKey; // Token: 0x040000C5 RID: 197 [Token(Token = "0x40000C5")] internal static byte ModeKey; // Token: 0x040000C6 RID: 198 [Token(Token = "0x40000C6")] internal static byte ServerKey; // Token: 0x040000C7 RID: 199 [Token(Token = "0x40000C7")] internal static byte InitEncryption; // Token: 0x040000C8 RID: 200 [Token(Token = "0x40000C8")] internal static byte Ping; // Token: 0x040000C9 RID: 201 [Token(Token = "0x40000C9")] public const byte Ok = 0; } }