using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] public enum PhotonSocketState { // Token: 0x0400005D RID: 93 [Token(Token = "0x400005D")] Disconnected, // Token: 0x0400005E RID: 94 [Token(Token = "0x400005E")] Connecting, // Token: 0x0400005F RID: 95 [Token(Token = "0x400005F")] Connected, // Token: 0x04000060 RID: 96 [Token(Token = "0x4000060")] Disconnecting } }