using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000047")] internal class PreserveAttribute : Attribute { // Token: 0x060002E7 RID: 743 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E7")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public PreserveAttribute() { } } }