using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] public enum SerializationProtocol { // Token: 0x04000076 RID: 118 [Token(Token = "0x4000076")] GpBinaryV16, // Token: 0x04000077 RID: 119 [Token(Token = "0x4000077")] GpBinaryV18 } }