using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public enum StatusCode { // Token: 0x0400004E RID: 78 [Token(Token = "0x400004E")] Connect = 1024, // Token: 0x0400004F RID: 79 [Token(Token = "0x400004F")] Disconnect, // Token: 0x04000050 RID: 80 [Token(Token = "0x4000050")] Exception, // Token: 0x04000051 RID: 81 [Token(Token = "0x4000051")] ExceptionOnConnect = 1023, // Token: 0x04000052 RID: 82 [Token(Token = "0x4000052")] SecurityExceptionOnConnect = 1022, // Token: 0x04000053 RID: 83 [Token(Token = "0x4000053")] SendError = 1030, // Token: 0x04000054 RID: 84 [Token(Token = "0x4000054")] ExceptionOnReceive = 1039, // Token: 0x04000055 RID: 85 [Token(Token = "0x4000055")] TimeoutDisconnect, // Token: 0x04000056 RID: 86 [Token(Token = "0x4000056")] DisconnectByServerTimeout, // Token: 0x04000057 RID: 87 [Token(Token = "0x4000057")] DisconnectByServerUserLimit, // Token: 0x04000058 RID: 88 [Token(Token = "0x4000058")] DisconnectByServerLogic, // Token: 0x04000059 RID: 89 [Token(Token = "0x4000059")] DisconnectByServerReasonUnknown, // Token: 0x0400005A RID: 90 [Token(Token = "0x400005A")] EncryptionEstablished = 1048, // Token: 0x0400005B RID: 91 [Token(Token = "0x400005B")] EncryptionFailedToEstablish } }