using System; using Cpp2IlInjected; using ExitGames.Client.Photon; // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] public interface CLGDLPPEAKB { // Token: 0x060000CA RID: 202 [Token(Token = "0x60000CA")] [Address(Slot = "0")] void OnPlayerEnteredRoom(AGAJMBPABDL BJGOFOEKLMC); // Token: 0x060000CB RID: 203 [Token(Token = "0x60000CB")] [Address(Slot = "1")] void OnPlayerLeftRoom(AGAJMBPABDL EMCEAPOIJGC); // Token: 0x060000CC RID: 204 [Token(Token = "0x60000CC")] [Address(Slot = "2")] void OnRoomPropertiesUpdate(Hashtable AIMHLHBDGPB); // Token: 0x060000CD RID: 205 [Token(Token = "0x60000CD")] [Address(Slot = "3")] void OnPlayerPropertiesUpdate(AGAJMBPABDL AGHAGCKIPIK, Hashtable PGECLJBINBD); // Token: 0x060000CE RID: 206 [Token(Token = "0x60000CE")] [Address(Slot = "4")] void OnMasterClientSwitched(AGAJMBPABDL EFABHEGDDAP); }