using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Pun.UtilityScripts { // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] public class EventSystemSpawner : MonoBehaviour { // Token: 0x060000F0 RID: 240 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000F0")] [Address(RVA = "0x2D95880", Offset = "0x2D94680", VA = "0x182D95880")] private void OnEnable() { } // Token: 0x060000F1 RID: 241 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000F1")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public EventSystemSpawner() { } } }