using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Voice.Unity { // Token: 0x0200008E RID: 142 [Token(Token = "0x200008E")] public class IOSAudioForceToSpeaker : MonoBehaviour { // Token: 0x060002E6 RID: 742 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60002E6")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void PhotonVoiceCreated() { } // Token: 0x060002E7 RID: 743 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60002E7")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public IOSAudioForceToSpeaker() { } } }