using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Voice.Unity.UtilityScripts { // Token: 0x0200002D RID: 45 [Token(Token = "0x200002D")] [RequireComponent(typeof(Recorder))] public class TestTone : MonoBehaviour { // Token: 0x060001DC RID: 476 RVA: 0x00002069 File Offset: 0x00000269 [Token(Token = "0x60001DC")] [Address(RVA = "0x25AB460", Offset = "0x25AA260", VA = "0x1825AB460")] private void Start() { } // Token: 0x060001DD RID: 477 RVA: 0x00002069 File Offset: 0x00000269 [Token(Token = "0x60001DD")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public TestTone() { } } }