using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [Serializable] public class ColorValueCurve : ValueCurve { // Token: 0x06000072 RID: 114 RVA: 0x000022F8 File Offset: 0x000004F8 [Token(Token = "0x6000072")] [Address(RVA = "0x3888010", Offset = "0x3886E10", VA = "0x183888010", Slot = "4")] protected override Color ADPELJHGHKK(Color LONDCJPNKKN, Color PCEJJILDLGD, float LIMOILDIGKF) { return default(Color); } // Token: 0x06000073 RID: 115 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000073")] [Address(RVA = "0x3895800", Offset = "0x3894600", VA = "0x183895800")] public ColorValueCurve() { } }