using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] public static class GEKPCDJEJAK { // Token: 0x060000D0 RID: 208 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000D0")] [Address(RVA = "0x2247990", Offset = "0x2246790", VA = "0x182247990")] public static void BLPOBJABAMH(this Material ENKBCLEDIFA, string NKILHMDECHA, bool CBHMNNAINHM) { } }