using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000035 RID: 53 [Token(Token = "0x2000035")] public static class OMCHJHPFBDN { // Token: 0x06000121 RID: 289 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000121")] [Address(RVA = "0x3828AE0", Offset = "0x38278E0", VA = "0x183828AE0")] public static void KBFLHNONOHF(global::UnityEngine.Object BEKEOBJFIAC) { } // Token: 0x06000122 RID: 290 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000122")] [Address(RVA = "0x3828BA0", Offset = "0x38279A0", VA = "0x183828BA0")] public static void KGFPNIMJHIC(GameObject DOJCFCINALC) { } // Token: 0x06000123 RID: 291 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000123")] [Address(RVA = "0x3828A20", Offset = "0x3827820", VA = "0x183828A20")] public static void ANDJDDMACLM(Component CKCMODJNCNF) { } }