using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.SceneManagement; namespace SA.Foundation.Async { // Token: 0x0200005E RID: 94 [Token(Token = "0x2000045")] public class SA_SceneManager { // Token: 0x14000001 RID: 1 // (add) Token: 0x06000293 RID: 659 RVA: 0x00002053 File Offset: 0x00000253 // (remove) Token: 0x06000294 RID: 660 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x14000001")] public static event Action SceneLoadCompleted { [Token(Token = "0x6000234")] [Address(RVA = "0x3717290", Offset = "0x3716090", VA = "0x183717290")] [CompilerGenerated] add { } [Token(Token = "0x6000235")] [Address(RVA = "0x3717480", Offset = "0x3716280", VA = "0x183717480")] [CompilerGenerated] remove { } } // Token: 0x14000002 RID: 2 // (add) Token: 0x06000295 RID: 661 RVA: 0x00002053 File Offset: 0x00000253 // (remove) Token: 0x06000296 RID: 662 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x14000002")] public static event Action SceneUnloadCompleted { [Token(Token = "0x6000236")] [Address(RVA = "0x3717380", Offset = "0x3716180", VA = "0x183717380")] [CompilerGenerated] add { } [Token(Token = "0x6000237")] [Address(RVA = "0x3717570", Offset = "0x3716370", VA = "0x183717570")] [CompilerGenerated] remove { } } // Token: 0x06000298 RID: 664 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000239")] [Address(RVA = "0x3716780", Offset = "0x3715580", VA = "0x183716780")] public static void LoadAdditively(string sceneName, [Optional] Action callback) { } // Token: 0x06000299 RID: 665 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600023A")] [Address(RVA = "0x3716D10", Offset = "0x3715B10", VA = "0x183716D10")] public static void Unload(Scene scene, [Optional] Action callback) { } // Token: 0x0600029A RID: 666 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600023B")] [Address(RVA = "0x3716C10", Offset = "0x3715A10", VA = "0x183716C10")] public static void UnloadLastScene([Optional] Action callback) { } // Token: 0x0600029B RID: 667 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600023C")] [Address(RVA = "0x3716D90", Offset = "0x3715B90", VA = "0x183716D90")] public static void Unload(string sceneName, [Optional] Action callback) { } // Token: 0x0600029C RID: 668 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600023D")] [Address(RVA = "0x3716540", Offset = "0x3715340", VA = "0x183716540")] private static void AdditiveSceneLoaded(Scene scene, LoadSceneMode mode) { } // Token: 0x0600029D RID: 669 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600023E")] [Address(RVA = "0x37169C0", Offset = "0x37157C0", VA = "0x1837169C0")] private static void SceneUnloadComplete(Scene scene) { } // Token: 0x0600029E RID: 670 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600023F")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SA_SceneManager() { } // Token: 0x040000F4 RID: 244 [Token(Token = "0x40000A7")] private static List s_additiveScenes; // Token: 0x040000F5 RID: 245 [Token(Token = "0x40000A8")] private static Dictionary>> s_loadSceneRequests; // Token: 0x040000F6 RID: 246 [Token(Token = "0x40000A9")] private static Dictionary> s_unloadSceneCallbacks; } }