using System; using Cpp2IlInjected; using UnityEngine; namespace SA.Foundation.Patterns { // Token: 0x0200002C RID: 44 [Token(Token = "0x2000026")] public abstract class SA_SceneSingleton : MonoBehaviour where T : MonoBehaviour { // Token: 0x1700001D RID: 29 // (get) Token: 0x060000D3 RID: 211 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700001B")] public static T Instance { [Token(Token = "0x60000BA")] [Address(RVA = "0x2913990", Offset = "0x2912790", VA = "0x182913990")] get { return null; } } // Token: 0x1700001E RID: 30 // (get) Token: 0x060000D4 RID: 212 RVA: 0x00002460 File Offset: 0x00000660 [Token(Token = "0x1700001C")] public static bool HasInstance { [Token(Token = "0x60000BB")] [Address(RVA = "0x2913840", Offset = "0x2912640", VA = "0x182913840")] get { return default(bool); } } // Token: 0x060000D5 RID: 213 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60000BC")] [Address(RVA = "0x20E6190", Offset = "0x20E4F90", VA = "0x1820E6190")] protected SA_SceneSingleton() { } // Token: 0x0400002F RID: 47 [Token(Token = "0x4000021")] private static T s_instance; } }