using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public static class SA_Extensions_Bounds { // Token: 0x0600000E RID: 14 RVA: 0x00002058 File Offset: 0x00000258 [Token(Token = "0x600000E")] [Address(RVA = "0x3710130", Offset = "0x370EF30", VA = "0x183710130")] public static Vector3 GetVertex(this Bounds bounds, SA_VertexX x, SA_VertexY y, SA_VertexZ z) { return default(Vector3); } // Token: 0x0600000F RID: 15 RVA: 0x00002070 File Offset: 0x00000270 [Token(Token = "0x600000F")] [Address(RVA = "0x370FF10", Offset = "0x370ED10", VA = "0x18370FF10")] public static Bounds CalculateBounds(GameObject obj) { return default(Bounds); } }