using System; using Cpp2IlInjected; using SA.Foundation.Animation; using UnityEngine; // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public static class SA_Extensions_GameObject { // Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000010")] [Address(RVA = "0x3710650", Offset = "0x370F450", VA = "0x183710650")] public static void Reset(this GameObject go) { } // Token: 0x06000011 RID: 17 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000011")] [Address(RVA = "0x37102A0", Offset = "0x370F0A0", VA = "0x1837102A0")] public static void Clear(this GameObject go) { } // Token: 0x06000012 RID: 18 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000012")] [Address(RVA = "0x3710830", Offset = "0x370F630", VA = "0x183710830")] public static void RotateTo(this GameObject go, Vector3 eulerRotation, float time, SA_EaseType easeType = SA_EaseType.linear) { } // Token: 0x06000013 RID: 19 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000013")] [Address(RVA = "0x37107E0", Offset = "0x370F5E0", VA = "0x1837107E0")] public static void RotateTo(this GameObject go, object callbackTarget, Vector3 eulerRotation, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000014 RID: 20 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000014")] [Address(RVA = "0x3710680", Offset = "0x370F480", VA = "0x183710680")] public static void RotateGameObjectTo(this GameObject go, object callbackTarget, Vector3 eulerRotation, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000015 RID: 21 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000015")] [Address(RVA = "0x37105C0", Offset = "0x370F3C0", VA = "0x1837105C0")] public static void MoveTo(this GameObject go, Vector3 position, float time, SA_EaseType easeType = SA_EaseType.linear) { } // Token: 0x06000016 RID: 22 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000016")] [Address(RVA = "0x3710600", Offset = "0x370F400", VA = "0x183710600")] public static void MoveTo(this GameObject go, object callbackTarget, Vector3 position, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000017 RID: 23 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000017")] [Address(RVA = "0x3710490", Offset = "0x370F290", VA = "0x183710490")] public static void MoveGameObjectTo(GameObject go, object callbackTarget, Vector3 position, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000018 RID: 24 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000018")] [Address(RVA = "0x37109F0", Offset = "0x370F7F0", VA = "0x1837109F0")] public static void ScaleTo(this GameObject go, Vector3 scale, float time, SA_EaseType easeType = SA_EaseType.linear) { } // Token: 0x06000019 RID: 25 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000019")] [Address(RVA = "0x37109A0", Offset = "0x370F7A0", VA = "0x1837109A0")] public static void ScaleTo(this GameObject go, object callbackTarget, Vector3 scale, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x0600001A RID: 26 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600001A")] [Address(RVA = "0x3710870", Offset = "0x370F670", VA = "0x183710870")] public static void ScaleGameObjectTo(GameObject go, object callbackTarget, Vector3 scale, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x0600001B RID: 27 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x600001B")] [Address(RVA = "0x37102D0", Offset = "0x370F0D0", VA = "0x1837102D0")] public static Bounds GetRendererBounds(this GameObject go) { return default(Bounds); } // Token: 0x0600001C RID: 28 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x600001C")] [Address(RVA = "0x3710300", Offset = "0x370F100", VA = "0x183710300")] public static Vector3 GetVertex(this GameObject go, SA_VertexX x, SA_VertexY y, SA_VertexZ z) { return default(Vector3); } // Token: 0x0600001D RID: 29 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600001D")] [Address(RVA = "0x3710A30", Offset = "0x370F830", VA = "0x183710A30")] public static void SetLayerRecursively(this GameObject go, int layerNumber) { } }