using System; using System.Collections.Generic; using Cpp2IlInjected; using SA.Foundation.Templates; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000CA RID: 202 [Token(Token = "0x20000A6")] [Serializable] public class ISN_GKSavedGameFetchResult : SA_Result { // Token: 0x060003C3 RID: 963 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000364")] [Address(RVA = "0x2A432C0", Offset = "0x2A420C0", VA = "0x182A432C0")] private ISN_GKSavedGameFetchResult(List savedGames) { } // Token: 0x060003C4 RID: 964 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000365")] [Address(RVA = "0x2A43250", Offset = "0x2A42050", VA = "0x182A43250")] private ISN_GKSavedGameFetchResult(SA_Error error) { } // Token: 0x17000122 RID: 290 // (get) Token: 0x060003C5 RID: 965 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000122")] public List SavedGames { [Token(Token = "0x6000366")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] get { return null; } } // Token: 0x04000264 RID: 612 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000239")] [SerializeField] private List m_SavedGames; } }