using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Async { // Token: 0x02000051 RID: 81 [Token(Token = "0x200003E")] public static class CoroutineUtility { // Token: 0x06000122 RID: 290 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000DD")] [Address(RVA = "0x3810190", Offset = "0x380EF90", VA = "0x183810190")] public static Coroutine Start(IEnumerator routine) { return null; } // Token: 0x06000123 RID: 291 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000DE")] [Address(RVA = "0x38101E0", Offset = "0x380EFE0", VA = "0x1838101E0")] public static void Stop(IEnumerator routine) { } // Token: 0x06000124 RID: 292 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000DF")] [Address(RVA = "0x3810230", Offset = "0x380F030", VA = "0x183810230")] public static void WaitForEndOfFrame(Action action) { } // Token: 0x06000125 RID: 293 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E0")] [Address(RVA = "0x38102B0", Offset = "0x380F0B0", VA = "0x1838102B0")] public static void WaitForFixedUpdate(Action action) { } // Token: 0x06000126 RID: 294 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E1")] [Address(RVA = "0x38104B0", Offset = "0x380F2B0", VA = "0x1838104B0")] public static void WaitForSeconds(float seconds, Action action) { } // Token: 0x06000127 RID: 295 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E2")] [Address(RVA = "0x3810330", Offset = "0x380F130", VA = "0x183810330")] public static void WaitForSecondsRealtime(float seconds, Action action) { } // Token: 0x06000128 RID: 296 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E3")] [Address(RVA = "0x3810410", Offset = "0x380F210", VA = "0x183810410")] public static void WaitForSecondsWithRandomInterval(float min, float max, Action action) { } } }