using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Extensions { // Token: 0x0200004D RID: 77 [Token(Token = "0x200003A")] public static class Texture2DExtensions { // Token: 0x06000114 RID: 276 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000CF")] [Address(RVA = "0x3815990", Offset = "0x3814790", VA = "0x183815990")] public static string ToBase64(this Texture2D texture) { return null; } // Token: 0x06000115 RID: 277 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000D0")] [Address(RVA = "0x3815920", Offset = "0x3814720", VA = "0x183815920")] public static Texture2D LoadFromBase64(this Texture2D texture, string base64EncodedString) { return null; } // Token: 0x06000116 RID: 278 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000D1")] [Address(RVA = "0x3711970", Offset = "0x3710770", VA = "0x183711970")] public static Sprite CreateSprite(this Texture2D texture) { return null; } } }